Design · Side quest build

Build your own Figma

A small vector canvas for wireframes, minus multiplayer everything. Figma charges $16–$55 per person per month — that’s $192–$660 a year per person — for something you can replace with focused software of your own. Here is the honest scope, the honest timeline, and the exact prompt to hand your coding agent.

from 4 daysSingle-player on purpose

Who this replacement is for

This build targets a product builder sketching low-fidelity web and mobile interfaces alone. The goal: create reusable wireframes on a fast canvas and export them for implementation. If you need more than that, keep paying — the point of building it yourself is owning a tool shaped exactly like your workflow, not re-implementing a venture-funded roadmap.

How long it actually takes

One number would be a lie, so here are three. Each tier is a real, usable product — pick the one that matches how much of Figma you actually use.

EstimateWhat you get
4 daysshapes, text, select, move, undo on canvas
2 weeks+frames, reusable components, autosave, png and json export
3 months+multiplayer engine, plugins, vector booleans, dev handoff — the part you should probably skip

What a minimal Figma alternative needs

Data model

File, Page, Node, Component, Asset, Revision

Integrations

browser Canvas or SVG, IndexedDB

Capability context

Astro, Alpine, SVG

The guardrail

Treat imported design JSON and SVG as untrusted, sanitize assets, cap document complexity, and keep autosave recoverable.

Deliberate non-goals

Do not build multiplayer, comments, branching, plugins, developer handoff, vector boolean operations, or design-system publishing.

The complete build prompt

Copy this into your coding agent of choice. It is scoped for a useful v1 — journeys, screens, business rules, data model, security, tests, and acceptance scenarios included. Pick your stack:

You are building a production-ready software product named “Framepad”, a deliberately focused alternative to Figma. Build a complete, usable vertical slice—not a landing page, static mockup, or disconnected collection of components.

WORKING AGREEMENT
Before writing implementation code, produce a short technical plan that names the routes or pages, server actions or endpoints, data tables, important state transitions, authorization boundaries, background jobs, and external adapters. Resolve contradictions in favor of the narrow audience and non-goals below. Prefer a small, legible architecture over speculative abstraction, but do not omit persistence, validation, error handling, or tests.

PRODUCT BRIEF
Primary user: a product builder sketching low-fidelity web and mobile interfaces alone.
Primary outcome: create reusable wireframes on a fast canvas and export them for implementation.
Product principle: optimize the exact workflow below instead of copying the full breadth of Figma. A first-time user should understand what to do from the interface itself, without a tour or documentation.

END-TO-END USER JOURNEYS
Implement all of these flows through the real interface and persistent data layer:
1. The designer creates a mobile frame, draws shapes and text, imports an image, groups elements, aligns them, and sees the file autosave.
2. The designer turns a button group into a local component, places three instances, overrides their labels, and updates the component geometry across each instance.
3. The designer reopens the file, restores an autosaved revision after a bad edit, exports a PNG, exports source JSON, and imports that JSON into a new file.

SCREENS AND INFORMATION ARCHITECTURE
Build these as coherent responsive views. Each screen must specify its primary action, secondary actions, visible status, validation feedback, empty state, loading or pending state, success confirmation, and recoverable failure state.
1. File browser: thumbnails, modified time, create, duplicate, import, rename, archive, delete, and recovery state for interrupted saves.
2. Canvas: pages, layer tree, tool palette, selection bounds, zoom, pan, alignment, ordering, grouping, undo and redo, and autosave status.
3. Properties: position, dimensions, fill, stroke, typography, image fit, component creation, instance overrides, validation, and reset override.
4. Export and revisions: frame selection, PNG scale, JSON export, revision history, restore preview, import warnings, and bounded failure details.

CORE CAPABILITIES
1. pages and frames with common device presets
2. rectangle, ellipse, line, text, image, and group tools
3. selection, move, resize, duplicate, align, layer order, and undo
4. reusable local components with simple text overrides
5. autosave plus PNG and JSON export and import

DETAILED BEHAVIOR AND BUSINESS RULES
Treat these as server-enforced product requirements, not interface suggestions:
1. Represent the document as a versioned tree with stable node IDs, explicit parent and layer order, finite numeric geometry, and no executable imported values.
2. Every canvas mutation is a command with inverse data; autosave batches commands into revisions and never clears dirty state before durable persistence succeeds.
3. Component instances inherit geometry and style while explicit supported overrides remain local; reject cycles and deleted component references deterministically.
4. Sanitize imported SVG and JSON, cap nodes and asset sizes, ignore unknown fields, and render exports from a frozen saved revision.

DATA MODEL AND LIFECYCLE
Design a small relational schema centered on File, Page, Node, Component, Asset, Revision. Before implementing it, document:
1. Each table’s purpose, primary key, ownership or tenant boundary, timestamps, status fields, and important attributes.
2. Foreign keys, uniqueness constraints, check constraints, indexes needed by the named screens, and transaction boundaries for multi-record changes.
3. The allowed lifecycle or state transitions, who may trigger each transition, which transitions are terminal or reversible, and what audit history must remain immutable.
4. Archive, retention, and deletion behavior, including what happens to dependent records and external files.
5. Idempotency strategy for submissions, jobs, imports, notifications, webhooks, or retries where applicable.
Use migrations rather than ad-hoc schema creation. Store time instants consistently and retain named timezone context whenever local schedules or dates matter. Never rely on a counter, disabled button, or client-side check to preserve a business invariant.

USERS, AUTHENTICATION, AND PERMISSIONS
Implement only the roles required by the stated audience. Make the ownership and visibility model explicit before coding. Enforce authorization in every server-side query and mutation, including search, exports, attachments, live updates, and guessed URLs—not merely by hiding controls. Use secure session defaults, protect state-changing requests, and provide an understandable signed-out, expired-session, and forbidden state. Seed distinct users when multiple roles are required so permissions can be demonstrated and tested.

INTERACTION AND VISUAL DIRECTION
The product should feel fast, calm, focused, and credible rather than like a generic admin template. Use a clear visual hierarchy, restrained color, readable typography, generous hit targets, and consistent placement for primary actions. Start with server-rendered HTML and progressively enhance only the interactions that benefit from it. The core workflow must remain understandable if enhancement fails.

Start with server-rendered Astro pages and ordinary HTML forms. Use HTMX for form submissions, partial navigation, and server-driven updates, then Alpine.js only for small local browser state. The core workflow must remain understandable if either enhancement layer fails.

Design mobile layouts intentionally instead of simply stacking desktop panels. Support keyboard navigation, visible focus, semantic landmarks, explicit labels, useful page titles, reduced-motion preferences, and screen-reader announcements for asynchronous results. Never use color alone to communicate state. Destructive actions require clear scope and confirmation; safe repeated actions should be idempotent.

TECHNICAL DIRECTION
Build this version with the AHA stack: Astro for routing, layouts, and server-rendered pages; HTMX for interactions that benefit from HTML fragment responses; and Alpine.js for small, local interface state. Prefer Cloudflare D1 for relational persistence, R2 for object storage, Workers for server endpoints and scheduled work, Durable Objects only for coordinated real-time state, and Workflows or Queues for durable background jobs—but only when the product requirements call for them.

Keep domain rules in testable server-side modules instead of route handlers or UI components. Separate persistence, external providers, and background work behind small interfaces without building a framework. Prefer ordinary HTML forms and URLs for durable navigation; use optimistic interaction only when failure can be reconciled clearly.

The product brief currently identifies Astro, Alpine, SVG as capability context. Preserve any required native, browser-only, edge, storage, real-time, or background-processing capability through a narrow adapter appropriate to the selected framework. If the core workflow genuinely requires native or browser APIs, keep that runtime as the primary execution surface rather than simulating inaccessible capabilities or inventing an unnecessary web surface.

Integrate with browser Canvas or SVG and IndexedDB. For every integration:
- List required environment variables in an .env.example without real secrets.
- Add a small adapter with timeouts, normalized errors, and a deterministic local fake or development path.
- Verify inbound signatures and deduplicate provider events where supported.
- Keep credentials server-side, encrypt long-lived provider tokens at rest, and redact secrets and sensitive payloads from logs.
- Define retry, backoff, and idempotency behavior for any side effect that can be repeated.

SECURITY AND PRIVACY
Treat imported design JSON and SVG as untrusted, sanitize assets, cap document complexity, and keep autosave recoverable.
Validate, normalize, and length-limit all untrusted input on the server. Escape rendered content by default, sanitize any intentionally accepted markup, rate-limit public or abuse-prone actions, and use private object storage plus short-lived authorized URLs for sensitive files. Collect the minimum personal data necessary for the named workflow. Document retention and deletion behavior. Add specific protections for the riskier surfaces in this app, such as uploads, redirects, outbound requests, email delivery, OAuth, webhooks, CSV import or export, and real-time connections.

ACCEPTANCE SCENARIOS
Automate these app-specific scenarios at the most appropriate level:
1. Given a grouped set of nodes, move, undo, and redo return every child to the exact expected coordinates and layer order.
2. Given three component instances with label overrides, changing the source fill updates all instances without replacing their labels.
3. Given malicious or excessively large imported data, import fails safely without scripts, external requests, or damage to existing files.

TESTING
Add focused unit tests for state transitions, authorization predicates, normalization, date or money calculations, and other risky domain rules. Add integration tests for persistence constraints and each external adapter’s success, timeout, retry, and rejection paths. Add at least one browser-level test for every end-to-end journey above, including one small-screen viewport. Tests must use isolated data and run through a documented single command.

OPERATIONS AND FAILURE RECOVERY
Add structured server logs with request, job, or event correlation IDs but no secrets or unnecessarily sensitive data. Make failures actionable in both the interface and logs. Background work must expose pending, succeeded, failed, and retrying states where relevant; do not silently swallow errors. Include safe database migration and rollback guidance, seed data, backup and restore notes, external-data cleanup behavior, and a basic health or diagnostic path appropriate to the stack.

DELIVERABLES
Ship the working application, migrations, representative seed data, tests, .env.example, and a concise README. The README must cover prerequisites, local setup, environment variables, migrations, seed and test commands, deployment, integration setup, backup and restore, security decisions, and known limitations. Seed data should exercise the happy path plus at least one empty, failed, overdue, expired, archived, or permission-restricted state relevant to the product.

DEFINITION OF DONE
The app is complete when a fresh developer can follow the README, create and migrate the database, run the app, sign in as each relevant role, complete every named journey using real persisted data, refresh without losing state, recover from common failures, and use the core interface on phone and desktop. All acceptance scenarios pass, permission boundaries are covered by tests, and no core screen is left as a placeholder.

NON-GOALS
Do not build multiplayer, comments, branching, plugins, developer handoff, vector boolean operations, or design-system publishing.

Frequently asked questions

How long does it take to build your own Figma?

A basic version — shapes, text, select, move, undo on canvas — takes about 4 days. Roughly 2 weeks+ gets you a solid v1 with frames, reusable components, autosave, png and json export. Matching everything Figma really does (multiplayer engine, plugins, vector booleans, dev handoff) is closer to 3 months+, which is exactly why you should scope down instead.

How much does Figma cost if I keep subscribing?

Figma runs $16–$55 per person per month on public paid plans, which is $192–$660 per year for every person on your team. A focused self-built replacement costs your build time plus close-to-zero hosting.

What stack should I use to build a Figma alternative?

The build prompt on this page ships in four flavors: the AHA stack (Astro, HTMX, Alpine.js), Next.js, Laravel, and Ruby on Rails. The capability context for this product is Astro, Alpine, SVG. Pick the stack you already know — the scope matters more than the framework.

What features does a minimal Figma replacement need?

A useful v1 needs: pages and frames with common device presets; rectangle, ellipse, line, text, image, and group tools; selection, move, resize, duplicate, align, layer order, and undo; reusable local components with simple text overrides; autosave plus PNG and JSON export and import. Everything else is scope creep until you personally miss it.

What should I deliberately not build?

Do not build multiplayer, comments, branching, plugins, developer handoff, vector boolean operations, or design-system publishing.

Prompt copied. Go ship it.